Rough upgrade order: Your best damage cards > cards that become cheaper > cards that inflict more status's. Generally speaking you want to upgrade your primary damage cards or cards which have upgraded utility as they level up. The value of the card is the exhaust and that did not change. If you have a 2 cost card that does 8 damage and gives exhaustion, then giving it +4 damage from an upgrade is almost pointless. All of them are really strong and very high priority.Ĭhoose carefully on what cards to upgrade. Treasures that give you free action refreshes, bonus mana, cheaper cards. It is insane, giving you extra economy and triggering his passive. Headless horseman gets a card that deals damage to himself to gain mana next turn. You need some way to break the default mana curve, 5 mana per turn and full price for cards is simply not good enough. Get a way to reliably turn on something that doubles the value of every card you play, then give that character 7 cards and all of the card upgrades.Įnergy. These are the simplest default strategies. Treasures that give damage buffs are good, for example 'for each 40 souls you have, your disciples have +1 damage' can win a run on its own, giving +1 or +2 in the early/mid game then suddenly giving you +8 or more as you near the boss and no longer has as many things you want to buy. When you are in events the most important stat you are looking for is +damage for a character, even if they have terrible social stats for the encounter if you can use their damage buff, get it. Cards without buffs just do not have high enough numbers. To get this damage you need to do things more powerful than just play cards. Exhaust, lowering enemies attack, but they are plan B not plan A. By chapters 4 or 5 you want to be able to 1 shot at least 1 enemy each round so that you can kill whatever is doing a bs attack. Not an expert, but played 4 runs and won 3, lost run was my first run because I didn't understand how damage worked and got 1 shot by a normal encounter :(ĭamage is king.
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